![]() ![]() The Network Edition had the ability to share in-game resources and to compete or cooperate with other cities. These videos included the introductory movie and four commentary videos by Will Wright the latter were accessed via the "WillTV" application that came with the game.Ī network version of the game, SimCity 2000: Network Edition was released in 1996 for both Macintosh and Windows. The movies included with the Special Edition were the first true movies included with a Maxis game, in contrast to the previously used "animated bitmaps", such as the winning screen in SimAnt. In addition to containing SimCity 2000, it also featured the SimCity Urban Renewal Kit, new cities selected by Maxis from a 1994 competition, additional scenarios, and movies. The only process considered to be a 'victory' was the exodus process, where by when 200 'Launch Arcologies' were constructed, they would take off and fly to another planet, reducing the city's population to just existing residents who are not living in the Launch Arcologies, but opening wide areas for redevelopment and adding large sums to the city treasury.Ī re-packaged version of SimCity 2000, SimCity 2000 Special Edition (SC2K-SE), was released in 1995 for Microsoft Windows and DOS PCs, partly because the original SimCity 2000 cannot be run under Windows 95 (not even in prompt mode). SimCity 2000 is the only game in the series to have this feature. The newspaper option provided many humorous stories as well as relevant news stories such as new technology or recent disasters. News came in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed on a yearly basis. The budget and finance controls were also much more elaborate. Enacting city ordinances and connecting to neighboring cities became possible. Players could build highways, roads, bus depots, and zone land for seaports and airports. New types of facilities included hospitals, prisons, schools, libraries, museums, parks, marinas, zoos, stadiums and arcologies. SimCity 2000 (or SC2K) was a major extension of the concept the view was now isometric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. Generally speaking a great sequel to the original, although the original game is still a better choice for a more casual experience.The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other Sim titles, finally motivated the development of a sequel. Some of the new mechanics seem a bit unnecessary and tedious (such as the water system) while other such as the newspapers provided to gauge how your city is doing are nice additions. ![]() The land is now no longer completely flat, so you may need to do some terraforming to be able to place things where you want them. ![]() There are of course many new buildings that you can create such as zoos and hospitals. ![]() You are again the mayor of a new city, and your task is to grow it into a healthy metropolis. This demo version of the sequel (limited to 20 minutes of playing time) keeps many of the same gameplay mechanics as the original, but also improves the graphics and sounds while implementing new mechanics to build your own cities. Simcity 2000 is of course the sequel to the immensely popular Simcity which Maxis released a few years earlier in 1989. Simcity 2000 gameplay screenshot Review: Rating: 4.5 ![]()
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